Gather your Survivors
Survivor Groups
To create your group of Survivors you choose models from the list below, paying for the model and upgrades up to a limit of 100 points. When choosing models there are the following restrictions:
- You must include 1, and only 1, Leader model.
- You may include a maximum of 3 Hunters.
- You may include any number of Civilians.
- You may include a maximum of 2 Innocents.
When buying equipment, weapons, or upgrades you may not spend more on upgrades than the cost of the model.
Model |
Cmd |
Mov |
Skl |
Def |
Tgh |
HP |
Special Rules |
Cost |
Leader |
5 |
6" |
3+ |
5+ |
3 |
4 |
Leader |
16 |
Hunter |
5 |
6" |
4+ |
5+ |
3 |
4 |
|
14 |
Civilian |
5 |
5" |
5+ |
6+ |
3 |
3 |
|
9 |
Innocent |
4 |
5" |
5+ |
6+ |
2 |
3 |
Quiet |
5 |
Weapons and Upgrades
Ranged Weapons
Weapon |
Rng |
Att |
Dmg |
Prc |
Special Rules |
Cost |
Pistol |
9" |
2 |
4 |
0 |
Assault |
3 |
Twin Pistols |
9" |
3 |
4 |
0 |
Assault, Loud |
3 |
SMG |
9" |
4 |
3 |
0 |
Assault |
5 |
Twin SMG |
9" |
6 |
3 |
0 |
Assault, Loud |
6 |
Rifle |
16" |
2 |
4 |
1 |
Loud |
5 |
Scoped Rifle |
24" |
2 |
4 |
1 |
Loud, Rending (2) |
5 |
Assault Rifle |
16" |
2 |
4 |
1 |
Loud, Rapid Fire (1) |
8 |
Shotgun |
6" |
4 |
6 |
2 |
Loud |
6 |
Bow |
12" |
2 |
2 |
0 |
Silent, Heavy |
3 |
Crossbow |
16" |
2 |
3 |
0 |
Silent, Reload |
4 |
Pipe Bomb |
6" |
2 |
4 |
1 |
Bad Idea, One Use, Blast (1) |
1 |
Flamethrower |
6" |
3 |
3 |
0 |
Bad Idea, Fire, Blast (3), Reload |
5 |
Rocket Launcher |
16" |
4 |
5 |
2 |
Bad Idea, Blast (2), Heavy, One Use |
5 |
Melee Weapons
Weapon |
Rng |
Att |
Dmg |
Prc |
Special Rules |
Cost |
Improvised Club |
1" |
2 |
2 |
0 |
Assault, Reliable |
0 |
Heavy Club |
1" |
3 |
3 |
0 |
Assault, Reliable |
2 |
Knife |
1" |
2 |
3 |
0 |
Assault, Risky |
1 |
Large Blade |
1" |
3 |
3 |
1 |
Assault, Rending |
2 |
Chainsaw |
1" |
3 |
4 |
2 |
Assault, Rapid Fire (1), Loud |
4 |
Upgrades
Upgrade |
Type |
Effect |
Cost |
Bag of Bombs |
Equipment |
This model gains the Pipe Bomb weapon but it loses the "One Use" special rule. |
4 |
Leather Wraps |
Equipment |
This model gains +1 to Counter rolls against Zombie attacks. |
3 |
Bullet Proof Vest |
Equipment |
This model has a Defence of 4+ |
6 |
Zombie Camouflage |
Equipment |
Zombie Activity only activates Zombies within 9 inches of this model. |
4 |
Med Pack |
Equipment |
One Use, this model may regain 1 lost Hit Point when making a Pass action. |
4 |
Draw Attention |
Skill |
This model may choose to fail their first Disturbance roll automatically. |
1 |
Runner |
Skill |
This model has a Movement of 7, however it must make an additional Disturbance roll if it moves more than 12 inches in an activation. |
3 |
Sneak |
Skill |
This model may re-roll one failed Disturbance roll if it was triggered by moving within 6 inches of a Zombie. |
2 |
Inspiration |
Skill |
Friendly models get +1 to skill rolls within 6" of this model. |
4 |
Take down |
Skill |
This model may make a 2nd attack action though it causes an automatic failed disturbance roll. |
9 |