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Voidborn Corsairs Army List


Enigmatic nomads, their fleets drift through new regions with little regard for those that claim to own these territories. With uncanny speed these raiders launch an attack only to evaporate into the void before a real resistance can be mounted.

Command Units

High Lord

Model Cmd Mov Skl Def Tgh HP Special Rules Points
High Lord 6 7" 2+ 4+ 4 5 Skilled 34

Unit Composition

A High Lord unit consists of 1 High Lord model. You may only include 1 High Lord in your army.

Weapons and Equipment

A High Lord may select 2 weapons from either the Standard Sidearms, Specialist Sidearms, Standard Weapons or Specialist Weapons lists. A High Lord may also select 1 weapon from the Grenades weapon list.

Upgrades

A High Lord may take up to 2 of the following upgrades: Mirage Cloak, Soul Forge, Ghostwalk Augment, Windwalk Augment, Path of the Warrior, or Path of the Hunter.

Paragon

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Paragon 5 7" 3+ 4+ 4 4 22

Unit Composition

A Paragon unit consists of 1-3 Paragon models.

Weapons and Equipment

A Paragon may select 2 weapons from either the Standard Sidearms, Specialist Sidearms, Standard Weapons or Specialist Weapons lists. A Paragon may also select 1 weapon from the Grenades weapon list.

Upgrades

A Paragon may take 1 of the following upgrades: Mirage Cloak, Soul Forge, Ghostwalk Augment, Windwalk Augment, Path of the Warrior, or Path of the Hunter.

Standard Units

Raiders

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Raider 4 7" 4+ 5+ 4 1 7

Unit Composition

A Raiders unit consists of 5-10 Raider models.

Weapons and Equipment

Each Raider must be equipped with the same weapons, you may select 1 weapon each from the Standard Sidearms, Grenades, and Standard Weapons weapons lists. 1 Raider may instead swap their standard weapon with a weapon from either the Specialist Sidearms or Specialist Weapons lists.

Upgrades

You may upgrade all Raiders with the Mirage Cloaks upgrade.

Voidstrider Transport

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Voidstrider Transport 4 10" 4+ 3+ 6 8 Flying, Transport (10), Vehicle 140

Unit Composition

A Voidstrider Transport unit consists of 1 Voidstrider Transport model. You may include 1 Voidstrider Transport unit for each unit of Raiders in your army.

Weapons and Equipment

A Voidstrider transport may be equipped with up to 2 weapons from the Mounted Secondary Weapons list.

Upgrades

A Voidstrider Transport may take the Mirage Emitters or Organic Circuitry upgrade.

Specialist Units

Oathsworn

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Oathsworn 5 7" 3+ 4+ 4 1 14

Unit Composition

An Oathsworn unit consists of 3-6 Oathsworn models.

Weapons and Equipment

Each Oathsworn must be equipped with the same weapons: you may select 1 weapon each from the Standard Sidearms, and Specialist Weapons lists. 1 Oathsworn may instead swap 1 weapon with a weapon from the Specialist Sidearms list or a different Specialist Weapon. You may equip all Oathsworn with the same grenade from the Grenades list.

Upgrades

You may upgrade all Oathsword with 1 of the following upgrades: Mirage Cloak, Ghostwalk Augment, Windwalk Augment, Path of the Warrior, or Path of the Hunter.

Construct Wardens

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Construct Warden 4 6" 3+ 3+ 6 2 28

Unit Composition

A Construct Warden unit consists of 3-6 Construct Warden models.

Weapons and Equipment

Each Construct Warden must be equipped with the same weapons: you may choose 1-2 weapons from either the Standard Weapons or Specialist Weapons lists.

Upgrades

You may upgrade all Construct Wardens with the Soul Forge, Path of the Warrior, or Path of the Hunter upgrade.

Construct Lord

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Construct Lord 4 8" 3+ 3+ 6 5 Shields, Heavy Armour (1) Vehicle 145

Unit Composition

A Construct Lord Unit consists of 1 Construct Lord model.

Weapons and Equipment

A Construct Lord may be equipped with 2 weapons: 1 weapon from the Mounted Primary Weapons or Mounted Secondary Weapons lists and 1 weapon from the Mounted Secondary Weapons list, Specialist Weapons list, or the Construct Lord Phaseblade.

Upgrades

You may upgrade a Construct Lord with the Organic Circuitry or Mirage Emitters upgrade.

Reavers

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Reaver 4 10" 3+ 5+ 5 5 Flying, Vehicle 40

Unit Composition

A Reavers unit consists of 3-6 Reaver models.

Weapons and Equipment

Each Reaver must be equipped with the same weapons, you may choose 1 weapon from the Standard Sidearms list and one weapon from the Standard Weapons list. One model may swap its Standard Weapon with a weapon from the Mounted Secondary Weapons lists.

Upgrades

You may upgrade all Reavers with either the Mirage Emitters or Nova Boost upgrade.

Shrikes

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Shrike 4 10" 4+ 4+ 5 6 Flying, Vehicle 60

Unit Composition

A Shrikes unit consists of 1-3 Shrike models.

Weapons and Equipment

A Shrike model may be equipped with up to 3 weapons: up to 1 weapon from the Mounted Primary Weapons list and up to 3 weapons from the Specialist Weapons or Mounted Secondary Weapons lists.

Upgrades

A Shrike may take the Mirage Emitters, Nova Boost or Organic Circuitry upgrade.

Voidstrider

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Voidstrider 4 10" 4+ 3+ 6 8 Flying, Vehicle 125

Unit Composition

A Voidstrider unit consists of 1 Voidship model.

Weapons and Upgrades

A Voidstrider may be equipped with 1 weapon from the Mounted Primary Weapons list and to 2 weapons from the Mounted Secondary Weapons list.

Upgrades

A Voidstrider may take the Mirage Emitters or Organic Circuitry upgrade.

Weapons

Standard Sidearms

Weapon Rng Att Dmg Prc Special Rules Points
Nanoblade 1" 3 3 1 Assault, Shred 1
Shard Pistol 8" 3 3 0 Assault 1

Specialist Sidearms

Weapon Rng Att Dmg Prc Special Rules Points
Dark Matter Pistol 8" 3 3 2 Assault, Shred 8
Disruptor Pistol 6" 3 6 3 Destructive (2) 16
Neuroblade 1" 3 3 1 Assault, Rending (2) 4
Prismatic Pistol 10" 3 4 1 Assault 3

Standard Weapons

Weapon Rng Att Dmg Prc Special Rules Points
Nanosword 1" 4 4 1 Assault, Shred 4
Prismatic Rifle 18" 4 4 1 Long Shot 9
Shard Reaper 28" 3 3 1 4
Shard Rifle 20" 4 3 0 Rending (2) 3
Shredder 8" 4 4 1 Assault, Blast (1), Rending (1) 13

Specialist Weapons

Weapon Rng Att Dmg Prc Special Rules Points
Barbed Talon 3" 3 5 2 Assault, Destructive (2) 9
Dark Matter Blaster 12" 3 4 3 Blast (1), Shred 18
Dark Matter Cannon 32" 3 5 3 Destructive (2), Heavy, Shred 22
Particle Disruptor 14" 2 6 3 Destructive (3) 26
Phaseblades 1" 3 4 2 Assault, Shred 9
Plasma Blade 1" 3 4 3 Assault, Rapid Fire (1) 10
Plasma Lance 2" 4 5 3 Assault, Shred 16
Prismatic Long Rifle 32" 1 4 1 Accurate, Destructive (3) 10
Reaper Barrage Launcher 30" 4 4 0 Blast (3), Torrent, Heavy 20
Reaper Disruptor Launcher 24" 2 6 2 Blast (1), Destructive (2), Heavy 28
Shard Cannon 28" 4 5 1 Heavy, Rending (2), Shred 16

Mounted Primary Weapons

Weapon Rng Att Dmg Prc Special Rules Points
Heavy Dark Matter Cannnon 32" 4 6 4 Destructive (2), Heavy, Shred 36
Heavy Shard Repeater 28" 4 5 1 Rapid Fire (2), Heavy, Shred 38
Prismatic Annihilator 32" 3 5 2 Blast (2), Destructive (3) 42
Twin Prismatic Annihilator 32" 3 5 2 Blast (2), Destructive (3), Rapid Fire (1) 42

Mounted Secondary Weapons

Weapon Rng Att Dmg Prc Special Rules Points
Heavy Shard Repeater 24" 3 5 1 Rapid Fire (1), Shred 18
Prismatic Repeater 24" 3 4 2 Rapid Fire (2) 28

Other Weapons

Weapon Rng Att Dmg Prc Special Rules Points
Construct Lord Phaseblade 2" 3 5 2 Rapid Fire (1) 18

Upgrades

Upgrade Effect Points
Mirage Cloak This model gains the Stealth (12) special rule. 6
Mirage Emitters This vehicle gains the Stealth (12) special rule during the first round. 12
Nova Boost One use. When making an Advance action this model gains +4 to its Movement attribute.
Organic Circuitry One Use. Roll a d6, on a roll of 1 nothing happens, on a roll of 2-5 the vehicle regains 1 lost Hit Point. On a roll of a 6 the vehicle regains 2 lost Hit Points. 20
Soulforge This model gains the Resilient special rule. 12
Ghostwalk Augment This model gains +3 inches to its Movement attribute when taking an Advance action. 3
Windwalk Augment This model gains the Flying special rule. 3
Path of the Warrior This model may make 2 attack actions during its Activation if the second target is within 3 inches of the first. 3
Path of the Hunter This model counts obstructed line of sight as clear. 3