Recent Changes
This page shows any changes to the Core Rules or any released games, changes to games currently in development are not shown as these can change regularly.
Next Update
Website
- Added the "Recent Changes" page, so users can see a history of changes without viewing Github.
- Changed some minor wording of text on the home page.
Devil's Bluff
- Gang Balances:
- Reduced 'Leader' Command attribute from 6 to 5.
- Aces Wild now restricted to one per gang.
- Hired Guns cannot take equipment.
- Shotgun, Rifle, and Hunting Rifle points increased.
- Rules Changes:
- Removed the ability to play sets or runs from your hand. Adds complexity and almost never comes up.
- Clarified objectives: they now require a Skill Draw rather than a fixed value.
- Missions:
- Changed mission 1 to 'Gold Rush', balanced objective placement and clarified how objectives are scored if one gang routs.
- Balanced mission 2 "Run them out of town", increasing the points for the central control objective and adding secondary objectives near your opponents entry points.
- Campaigns:
- Work in progress of a Campaign system.
Fracture
- Introduction:
- Minor formatting and wording changes.
- The Swarm Army List:
- Added Psionic Queen
- Added Psionic Upgrades and Weapons.
- Minor formatting changes.
- Added Psionic Queen
Respawn
- Added new season: "Run and Gun"
- Adds 3 new ways for your models to move around, choose one to apply to your entire team for even faster paced games.
- New Energy Barriers terrain.
- New Proximity Objectives.
- New mission.