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Marauders Army List


Marauders are disorganised and crude hordes. They may not have the best weapons, armour, or training... or discipline, but they make up for it in numbers and a sheer willingness for a good fight.

Command Units

Warlord

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Warlord 6 6" 3+ 4+ 6 6 50
Warlord in Juggernaut Armour 5 5" 3+ 2+ 6 6 Large, Platform (1), Steady 110

Unit Composition

A Warlord unit consists of 1 Warlord or Warlord in Juggernaut Armour model. You may only include 1 Warlord unit in your army.

Weapons and Equipment

A Warlord may select 2 weapons from either the Standard Sidearms, Specialist Sidearms, Standard Weapons or Specialist Weapons lists. A Warlord may also select 1 weapon from the Grenades weapon list.

Upgrades

This model may take the Big Boss upgrade.

Brutes

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Brute 5 6" 4+ 5+ 5 6 26
Brute in Juggernaut Armour 4 5" 4+ 2+ 5 6 Large, Platform (1), Steady 70

Unit Composition

A Brutes unit consists of 1 Brute or Brute in Juggernaut Armour model. You may only include 1 Brutes unit in your army.

Weapons and Equipment

A Brute may select 2 weapons from either the Standard Sidearms, Specialist Sidearms, Standard Weapons or Specialist Weapons lists. A Brute may also select 1 weapon from the Grenades weapon list.

Upgrades

This model may take the Big Boss upgrade.

Standard Units

Grunts

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Grunt 4 6" 5+ 5+ 4 2 8

Unit Composition

A Grunts unit consists of 5-10 Grunt models.

Weapons and Equipment

Each Grunt must be equipped with the same weapons, you may select 1 weapon each from the Standard Sidearms, and Standard Weapons lists. 2 Grunts may instead swap 1 weapon with a weapon from either the Specialist Sidearms or Specialist Weapons lists. You may equip all Grunts with the same grenade from the Grenades list.

Upgrades

Every Grunt model may be given the Commandos or Rocket Pack upgrade.

Hauler

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Hauler 4 9" 4+ 3+ 6 6 Vehicle, Transport (10) 90

Unit Composition

A Hauler unit consists of 1 Hauler. You may include 1 Hauler unit in your army for every Grunts unit.

Weapons and Equipment

A Hauler may take 1-2 weapons from the Mounted Secondary Weapons list.

Specialist Units

Wreckers

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Wrecker 4 6" 4+ 5+ 4 2 12
Wrecker in Juggernaut Armour 4 5" 4+ 2+ 4 2 Large, Platform (1), Steady 40

Unit Composition

A Wrecker unit consists of 3-5 Wrecker or Wrecker in Juggernaut Armour models.

Weapons and Equipment

Each Wrecker must be equipped with the same weapons, you may select 2 weapons from the Standard Sidearms, Specialist Weapons, Specialist Sidearms, or Specialist Weapon lists. You may equip all Specialists with the same grenade from the Grenades list.

Upgrades

Every model in this unit can be given the Hulking Form upgrade.

Bikers

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Biker 4 9" 4+ 4+ 4 4 Vehicle 35

Unit Composition

A Bikers unit consists of 3-5 Biker models.

Weapons and Equipment

Each Biker must be equipped with the same weapons, you may select 1 weapon each from the Standard Sidearms and Mounted Secondary Weapons lists. One Biker may replace its Standard Sidearms weapon with a choice from the Specialist Sidearms weapon list.

Upgrades

Every Biker model may be given the Fuel Injection upgrade.

Scrapper Tank

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Scrapper Tank 4 8" 4+ 3+ 7 6 Vehicle, Heavy Armour (1) 170

Unit Composition

A Scrapper Tank unit consists of 1 Hauler. You may include 1 Hauler unit in your army for every Grunts unit.

Weapons and Equipment

A Scrapper Tank may take 1 weapon from the Mounted Primary Weapons list and up to 2 weapons from the Mounted Secondary Weapons list.

Weapons

Standard Sidearms

Weapon Rng Att Dmg Prc Special Rules Points
Slugger Pistol 6" 2 3 0 Assault 0
Combat Blade 1" 2 4 0 Assault 0

Specialist Sidearms

Weapon Rng Att Dmg Prc Special Rules Points
Spitfire 6" 3 5 1 Assault, Shred 4
Bonecrusher 1" 3 4 1 Assault, Rapid Fire (1) 4

Standard Weapons

Weapon Rng Att Dmg Prc Special Rules Points
Scattergun 20" 4 3 0 2
Slammer 10" 4 4 1 Rending (1), Shred 5
Cleaver 1" 4 4 0 Assault 2

Grenades

Weapon Rng Att Dmg Prc Special Rules Points
HE Grenade 8" 3 6 3 Blast (1), Inaccurate, Grenade 5
Freg Grenade 8" 3 4 1 Blast (2), Inaccurate, Grenade 2

Specialist Weapons

Weapon Rng Att Dmg Prc Special Rules Points
Longshot 32" 2 5 1 Accurate, Destructive (2), Heavy 12
Scorcher 6" 4 3 1 Blast (1), Torrent, Rending (2) 4
Rocket Pipe 18" 4 6 2 Inaccurate, Blast (1) 4
Buzzsaw 1" 3 5 3 Assault, Rapid Fire (1), Destructive (2) 18
Plasma Destabiliser 20" 3 7 2 Volatile 12
Crushing Claw 1" 3 6 2 Assault, Destructive (2) 11

Mounted Primary Weapons

Weapon Rng Att Dmg Prc Special Rules Points
Earthshaker 30" 2 8 3 Destructive (3), Blast (1), Heavy 40
Blitz Cannon 30" 5 6 2 Rending (2), Heavy 30
Cyclone Cannon 24" 4 4 0 Rending (2), Rapid Fire (3) 24

Mounted Secondary Weapons

Weapon Rng Att Dmg Prc Special Rules Points
Havoc Rockets 16" 5 6 3 Blast (1) 10
Heavy Scorcher 8" 5 4 1 Blast (2), Torrent, Rending (2) 10
Heavy Scatterguns 20" 6 3 1 4

Upgrades

Upgrade Effect Points
Commandos This unit has a Skill of 4+ and may be deployed from reserve up to double it's Movement attribute in inches. 3
Rocket Pack This model doubles it's movement attribute during Advance actions and gains the Flying special rule. 6
Fuel Injection One use. When making an Advance action this model gains +6 to its Movement attribute.
Big Boss Friendly units within 6 inches of this model automatically pass Morale Tests. 15
Hulking Form This model has a Toughness of 5. 4