Missions
Exhibition Games
Exhibition games are one off matches played between two evenly matched teams. Simply determine which mission you are playing randomly before setting up ypur battlefield.
Team Deathmatch
Battlefield
The battlefield should be set up with 6 entry points spaced randomly around the outside of the battlefield numbered from 1 - 6. Each time a character is brought onto the battlefield from reserve the player must roll 2d6 and choose their entry point number from one of those dice results.
Objectives
Each team scores 1 Victory Point each time they kill a character on an enemy team and 3 Victory Points any round in which they kill all of the enemy characters. From Round 4 onwards killing an enemy character is worth 2 Victory Points. . The first team to score 15 Victory Points wins the match, or the player with the most Victory Points when the game ends.
Capture the Flag
Battlefield
Players should set up the table and roll off to choose one of the short table edges each. Each player should then place a flag base somewhere 6 inches from their table edge and at least 6 inches from any other table edge. The player that choose their table edge places their flag base first.
Each player then places 3 entry points on their own table edge numbered 1 - 3. Any time they bring one of their characters onto the battlefield from reserve the player must roll a d3 (roll a d6 and divide by 2 rounding up) to determine which entry point they will use.
Objectives
- Each team scores 5 Victory Points each time they score a flag objective.
- Each team scores 1 Victory Point each time they kill an enemy character.
The first team to reach 15 Victory Points wins the match, or the player with the most Victory Points when the game ends.
Domination
Battlefield
The battlefield should be set up with 6 entry points spaced randomly around the outside of the battlefield numbered from 1 - 6. Each time a character is brought onto the battlefield from reserve the player must roll 2d6 and choose their entry point number from one of those dice results.
Players divide the battlefield into quarters and take it in turns to place a control objective in each of the quarters, with at least 6 inches between each objective and at least 4 inches from any table edge.
Objectives
- Each team scores 2 Victory Point for each Control Point they have secured at the end of each round.
- Each team scores 1 Victory Points each time they secure a Control Point that was previously controlled by the other player.
- Each team scores 1 Victory Point each time they kill an enemy character.
The first team to reach 15 Victory Points wins the match, or the player with the most Victory Points when the game ends.
King of the Hill
Battlefield
One Control objective is placed in the center of the table. The battlefield should be set up with 6 entry points spaced randomly around the outside of the battlefield numbered from 1 - 6. Each time a character is brought onto the battlefield from reserve the player must roll 2d6 and choose their entry point number from one of those dice results.
Objectives
- Each team scores 4 Victory Points if they control the central objective at the end of a round.
- Each team scores 1 Victory Point each time they kill an enemy character. This is increased to 2 Victory Points if the enemy character is within 1 inch of the control objective.
The first team to reach 15 Victory Points wins the match, or the player with the most Victory Points when the game ends.
Tournament Games
Respawn can be played in one-off matches, or you can play over multiple games, with multiple players, representing a tournament of games. This adds additional perks for your teams that they can earn through their success and a bigger challenge in competing not just for a single victory, but to become the Tournament Champions.
A typical tournament involves each player playing 5 games and a final. For the initial 5 games, where relevant, you should randomise which player is playing against opponent. Players will score 2 points for winning their game, 1 point for a draw, and no points for a defeat. The last game is a special format elimination deathmatch featuring multiple players. If you have up to 4 players in your tournament, all players will take part in this game. If you have more than 4 players you should arrange the players into tiered matches as best fits, aiming to have 3-4 players in each game. The elimination deathmatch determines the final positions of each player.
Elimination Deathmatch
The Elimination Deathmatch is a special mission designed for 2-4 players. Unlike most games of Respawn, players have a limited number of Respawns available to them equal to the number of points they have scored during the first 5 games of the tournament. The Elimination Deathmatch has no round limit.
Battlefield
The battlefield should be set up with 6 entry points spaced randomly around the outside of the battlefield numbered from 1 - 6. Each time a character is brought onto the battlefield from reserve the player must roll 2d6 and choose their entry point number from one of those dice results.
Objectives
There are no Victory Points to score in the Elimination Deathmatch, the goal is to be the last team on the battlefield. As each team runs out of respawns they will no longer be able to bring back their characters. When a player loses their last character and has no remaining respawns they are eliminated. The players final positions in the tournament are determined by the order they are eliminated, with the last player winning that match.