Gangs
In order to play Devil's Bluff you will need to put together a gang. Each player has 500 dollars with which to hire gunmen and pay for their weapons and equipment. Choose models and equipment from the list below, note that some restrictions apply:
- You are required to include only 1 Leader model in your gang.
- You can include up to 2 Legends in your gang.
- You must include at least 2 Hired Guns in your gang.
- Every model has access to the "fists" weapon.
- You may take only 2 weapons (including special weapons) per model, not including "fists".
- You may only take one of each type of special weapon.
Gang Leader
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Count | Cost |
---|---|---|---|---|---|---|---|---|---|
Leader | 5 | 4" | 6+ | 10+ | 3 | 4 | Leader | 1 Only | 65 |
This model may take up to 60 dollars of weapons, special weapons, and upgrades.
Legendary Gunfighter
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Count | Cost |
---|---|---|---|---|---|---|---|---|---|
Legend | 5 | 4" | 8+ | 10+ | 3 | 3 | 0-2 | 55 |
This model may take up to 50 dollars of weapons, special weapons, and upgrades.
Hired Guns
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Count | Cost |
---|---|---|---|---|---|---|---|---|---|
Hired Gun | 4 | 4" | 9+ | 10+ | 3 | 1 | 2+ | 35 |
This model may take up to 20 dollars of weapons.
Weapons
Weapon | Rng | Att | Dmg | Prc | Special Rules | Cost |
---|---|---|---|---|---|---|
Dual Pistols | 6" | 3 | 4 | 1 | Assault, Longshot | 9 |
Revolver | 6" | 2 | 4 | 1 | Assault, Longshot | 6 |
Rifle | 18" | 2 | 5 | 2 | Rending (1) | 12 |
Shotgun | 8" | 3 | 6 | 2 | 18 | |
Knife | 1" | 3 | 3 | 1 | Assault | 4 |
Fists | 1" | 1 | 2 | 0 | Assault | 0 |
Special Weapons
Weapon | Rng | Att | Dmg | Prc | Special Rules | Cost |
---|---|---|---|---|---|---|
Bowie Knife | 1" | 3 | 4 | 1 | Assault, Rending (1) | 7 |
Dynamite | 6" | 3 | 6 | 4 | Blast (2), One use, Shred | 12 |
Hunting Rifle | 12" | 2 | 4 | 2 | Accurate, Longshot, Rending (1) | 21 |
Precision Pistol | 9" | 2 | 4 | 1 | Accurate, Assault, Longshot | 10 |
Upgrades
Upgrade | Effect | Cost |
---|---|---|
Armoured Plates | One per gang. This model has a Defence of 8+. | 15 |
Aces Wild | One per gang. This model may count Aces as 11 when making a draw. | 20 |
Climber | This model suffers no movement penalty for moving vertically on Climbable terrain and may climb impassable terrain at the cost of 2 inches of movement for each height level so long as there is clear terrain to be placed upon. | 10 |
Dodge Roll | When this model is targeted in for an attack with and Assault weapon, you may spend 1 Command Point to move this model up to 2 inches. The model that made the attack may choose a new target or weapon. | 12 |
Gunfighter | This model may make 2 attack actions in a row when using a Revolver if it does not move during its activation. | 15 |
Horse | This model gains the benefits of being mounted on a horse as outlined above. You may have a maximum of 2 horses in your gang. | 16 |
Intuition | One use. Only one model in your gang may have this upgrade. Your opponent must reveal all of the cards in their hand. | 10 |
Mounted Combat | This model gains +2 to attack rolls when using Assault weapons while mounted on a Horse. | 8 |
Move It! | One use. After this model completes it's activation, you may immediately activate another of your models before your opponent may activate one of theirs. | 10 |
Quick Draw | One use, when this model is targeted in an attack it may immediately make a free attack action with a Revolver. | 15 |
Runner | This model has a Movement of 6". | 7 |
Steady Hands | This model only suffers a -2 to draws for the Rush Penalty. | 12 |