Gangs
In order to play Devil's Bluff you will need to put together a gang. Each player has 500 dollars with which to hire gunmen and pay for their weapons and equipment. Choose models and equipment from the list below, note that some restrictions apply:
- You are required to include only 1 Leader model in your gang.
- You can include up to 2 Legends in your gang.
- You must include at least 2 Hired Guns in your gang.
- Every model has access to the "fists" weapon.
- You may take only 2 weapons (including special weapons) per model, not including "fists".
- You may only take one of each type of special weapon.

Gang Leader
Model |
Cmd |
Mov |
Skl |
Def |
Tgh |
HP |
Special Rules |
Count |
Cost |
Leader |
5 |
4" |
6+ |
10+ |
3 |
4 |
Leader |
1 Only |
65 |
This model may take up to 60 dollars of weapons, special weapons, and upgrades.
Legendary Gunfighter
Model |
Cmd |
Mov |
Skl |
Def |
Tgh |
HP |
Special Rules |
Count |
Cost |
Legend |
5 |
4" |
8+ |
10+ |
3 |
3 |
|
0-2 |
55 |
This model may take up to 50 dollars of weapons, special weapons, and upgrades.
Hired Guns
Model |
Cmd |
Mov |
Skl |
Def |
Tgh |
HP |
Special Rules |
Count |
Cost |
Hired Gun |
4 |
4" |
9+ |
10+ |
3 |
1 |
|
2+ |
35 |
This model may take up to 20 dollars of weapons.
Weapons
Weapon |
Rng |
Att |
Dmg |
Prc |
Special Rules |
Cost |
Dual Pistols |
6" |
3 |
4 |
1 |
Assault, Longshot |
9 |
Revolver |
6" |
2 |
4 |
1 |
Assault, Longshot |
6 |
Rifle |
18" |
2 |
5 |
2 |
Rending (1) |
12 |
Shotgun |
8" |
3 |
6 |
2 |
|
18 |
Knife |
1" |
3 |
3 |
1 |
Assault |
4 |
Fists |
1" |
1 |
2 |
0 |
Assault |
0 |
Special Weapons
Weapon |
Rng |
Att |
Dmg |
Prc |
Special Rules |
Cost |
Bowie Knife |
1" |
3 |
4 |
1 |
Assault, Rending (1) |
7 |
Dynamite |
6" |
3 |
6 |
4 |
Blast (2), One use, Shred |
12 |
Hunting Rifle |
12" |
2 |
4 |
2 |
Accurate, Longshot, Rending (1) |
21 |
Precision Pistol |
9" |
2 |
4 |
1 |
Accurate, Assault, Longshot |
10 |
Upgrades
Upgrade |
Effect |
Cost |
Armoured Plates |
One per gang. This model has a Defence of 8+. |
15 |
Aces Wild |
One per gang. This model may count Aces as 11 when making a draw. |
20 |
Climber |
This model suffers no movement penalty for moving vertically on Climbable terrain and may climb impassable terrain at the cost of 2 inches of movement for each height level so long as there is clear terrain to be placed upon. |
10 |
Dodge Roll |
When this model is targeted in for an attack with and Assault weapon, you may spend 1 Command Point to move this model up to 2 inches. The model that made the attack may choose a new target or weapon. |
12 |
Gunfighter |
This model may make 2 attack actions in a row when using a Revolver if it does not move during its activation. |
15 |
Horse |
This model gains the benefits of being mounted on a horse as outlined above. You may have a maximum of 2 horses in your gang. |
16 |
Intuition |
One use. Only one model in your gang may have this upgrade. Your opponent must reveal all of the cards in their hand. |
10 |
Mounted Combat |
This model gains +2 to attack rolls when using Assault weapons while mounted on a Horse. |
8 |
Move It! |
One use. After this model completes it's activation, you may immediately activate another of your models before your opponent may activate one of theirs. |
10 |
Quick Draw |
One use, when this model is targeted in an attack it may immediately make a free attack action with a Revolver. |
15 |
Runner |
This model has a Movement of 6". |
7 |
Steady Hands |
This model only suffers a -2 to draws for the Rush Penalty. |
12 |