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Building a Team


To build your Scraplands team you decide how many cars each player must take, typically this is 3-6. Players then equip their cars with weapons and upgrades. Each player may spend up to 250 credits on each car, paying for the car itself, then any weapons and upgrades. In addition each player has a further 100 credits to spend for each car in their team but this may be used to buy weapons and upgrades for any of their vehicles.

Cars

Car Cmd Mov Skl Def Tgh HP Special Rules Cost
Wreck 6 5" 5+ 4+ 3 4 Ramshackle 140
Runner 6 5" 5+ 3+ 4 5 160
Hotrod 6 6" 5+ 3+ 4 5 Fast 215
Buggy 6 5" 5+ 4+ 4 4 Off-road 150
Truck 6 4" 5+ 3+ 5 6 Sturdy 250

Weapons

Weapon Rng Att Dmg Prc Special Rules Cost
Light Machine Gun 10" 5 3 0 Arc (Front) 20
Twin Light Machine Guns 10" 5 3 0 Accurate, Arc (Front) 25
Heavy Machine Gun 12" 5 4 1 Arc (Front) 40
Twin Heavy Machine Guns 12" 5 4 1 Accurate, Arc (Front) 60
Heavy Cannon 12" 3 5 1 Arc (Front), Rending (1) 55
Minigun 12" 8 4 1 Arc (Front), Volley 90
Rocket Launcher 12" 4 6 3 Arc (Front), Disrupt, Destructive (2) 115
Flamethrower 3" 6 3 0 Arc (Front), Torrent, Disrupt 55
Caltrops 3" 3 3 0 Arc (Rear), Disrupt 10

Upgrades

Upgrades Benefit Cost
Built to last Gain the Resilient Special Rule (Re-roll failed Defence Rolls) 50
Armour Plates Increase the cars Toughness by 1. 50
Elite Driver Improve the cars Skill attribute to 4+. 45
Ram When this car collides with an enemy car while moving forward that car takes 1 additonal control check. 20
Spikes Cars that must take a control check for collisions with this car take d6+1 hits instead of d6. 20
Turret One per car only. Remove the Arc (Front) special rule from one weapon on this car. 55
Boost One use only. This car adds 2d6 inches to its Movement during a move action. 20
Drift This car may move up to 8 inches directly forward, following the rules for a Move action, then make a single 90 degree pivot at the end of the movement. This action costs 1 Command Point and must be taken immediately after a Move Action. 20
J-Turn This car moves backwards 3 inches then rotates 180 degrees. This counts as taking a Move action and costs 1 Command Point. 10