Building a Squadron
Building a squadron can be done in 2 ways: creating custom ships as outlined below or using premade fleet lists that used the rules below - these are found in the Fleets section of this game. Each ship has an associated points cost and players select up to 15 ships to a total of 300 points. Larger games can be played at 400 points or more but may require a larger battlefield area.
Custom Ships
Players build their squadron by creating ships as outlined below. Each ship has a basic profile that is then enhanced by a number of upgrades.
Each ship starts at a cost of 15 points, with each upgrade and weapon adding to this total. Any ship with 5 or more upgrades adds 10 points and any ship with 7 or more adds 15 points. One ship should be designated as your Squadron Leader and gains the Squadron Leader special rule.
Basic Ship Profile
| Model | Cmd | Mov | Skl | Def | Tgh | HP |
|---|---|---|---|---|---|---|
| Basic Ship | 4 | 6" | 4+ | 4+ | 4 | 4 |
Ship Upgrades
| Upgrade | Description | Cost |
|---|---|---|
| Command 1 | The ship has a Command of 5 | 2* |
| Command 2 | The ship has a Command of 6 | 5* |
| Speed 1 | The ship has a Movement of 7" | 3 |
| Speed 2 | The ship has a Movement of 8" | 5 |
| Skilled 1 | The ship has the Skilled special rule | 5 |
| Skilled 2 | The ship has a Skill of 3+ | 4 |
| Skilled 3 | The ship has a Skill of 2+ | 10 |
| Armour 1 | The ship has a Defence of 3+ | 4 |
| Armour 2 | The ship has a Defence of 2+ | 10 |
| Tough 1 | The ship has the Resilient special rule | 5 |
| Tough 2 | The ship has a Toughness of 5 | 4 |
| Tough 3 | The ship has a Toughness of 6 | 6 |
| Hit Points 1 | The ship has 5 hit points | 5 |
| Hit Points 2 | The ship has 6 hit points | 12 |
| Agility | The ship has the Agile special rule | 3 |
| Boost | The ship has the Boost special rule | 2 |
| Shield | The ship has the Shields special rule | 3 |
| Stealth 1 | The ship has the Stealth (18) special rule | 4 |
| Stealth 2 | The ship has the Stealth (9) special rule | 9 |
| Jamming | The ship has the Signal Jam special rule | 5 |
| Countermeasures | The ship has the Countermeasures special rule | 2 |
| Weapon Platform | The ship has the Platform (1) special rule | 9 |
* This upgrade multiplies its cost by the number of upgrades the ship has, not including itself.
Ship Weapons
| Weapon | Rng | Att | Dmg | Prc | Special Rules | Cost |
|---|---|---|---|---|---|---|
| Energy Cannons | 12" | 6 | 4 | 0 | Fixed | 2 |
| Twin Energy Cannons | 12" | 8 | 4 | 0 | Fixed, Rending (1) | 4 |
| Heavy Energy Cannons | 16" | 6 | 5 | 1 | Fixed | 5 |
| Disruptor Cannons | 8" | 6 | 4 | 2 | Disruptor, Fixed | 3 |
| Heavy Disruptor Cannons | 8" | 6 | 5 | 2 | Disruptor, Fixed | 4 |
| Kinetic Cannons | 12" | 6 | 4 | 1 | Fixed, Kinetic | 3 |
| Heavy Kinetic Cannons | 16" | 6 | 4 | 2 | Fixed, Kinetic, Shred | 6 |
| Concussion Missiles | 16" | 3 | 6 | 2 | Arc (Front), Destructive (2), Target Lock | 9 |
| Heavy Concussion Missiles | 16" | 4 | 6 | 3 | Arc (Front), Destructive (2), Target Lock | 10 |
| Unguided Bombs | 6" | 2 | 6 | 3 | Fixed, Destructive (2), Inaccurate | 7 |
| Heavy Energy Turret | 16" | 4 | 5 | 1 | 9 | |
| Heavy Kinetic Turret | 16" | 5 | 4 | 2 | Kinetic, Shred | 11 |