Building a Squadron
Building a squadron can be done in 2 ways: creating custom ships as outlined below or using premade fleet lists that used the rules below - these are found in the Fleets section of this game. Each ship has an associated points cost and players select up to 15 ships to a total of 300 points. Larger games can be played at 400 points or more but may require a larger battlefield area.
Custom Ships
Players build their squadron by creating ships as outlined below. Each ship has a basic profile that is then enhanced by a number of upgrades.
Each ship starts at a cost of 15 points, with each upgrade and weapon adding to this total. Any ship with 5 or more upgrades adds 10 points and any ship with 7 or more adds 15 points. One ship should be designated as your Squadron Leader and gains the Squadron Leader special rule.
Basic Ship Profile
Model | Cmd | Mov | Skl | Def | Tgh | HP |
---|---|---|---|---|---|---|
Basic Ship | 4 | 6" | 4+ | 4+ | 4 | 4 |
Ship Upgrades
Upgrade | Description | Cost |
---|---|---|
Command 1 | The ship has a Command of 5 | 2* |
Command 2 | The ship has a Command of 6 | 5* |
Speed 1 | The ship has a Movement of 7" | 3 |
Speed 2 | The ship has a Movement of 8" | 5 |
Skilled 1 | The ship has the Skilled special rule | 5 |
Skilled 2 | The ship has a Skill of 3+ | 4 |
Skilled 3 | The ship has a Skill of 2+ | 10 |
Armour 1 | The ship has a Defence of 3+ | 4 |
Armour 2 | The ship has a Defence of 2+ | 10 |
Tough 1 | The ship has the Resilient special rule | 5 |
Tough 2 | The ship has a Toughness of 5 | 4 |
Tough 3 | The ship has a Toughness of 6 | 6 |
Hit Points 1 | The ship has 5 hit points | 5 |
Hit Points 2 | The ship has 6 hit points | 12 |
Agility | The ship has the Agile special rule | 3 |
Boost | The ship has the Boost special rule | 2 |
Shield | The ship has the Shields special rule | 3 |
Stealth 1 | The ship has the Stealth (18) special rule | 4 |
Stealth 2 | The ship has the Stealth (9) special rule | 9 |
Jamming | The ship has the Signal Jam special rule | 5 |
Countermeasures | The ship has the Countermeasures special rule | 2 |
Weapon Platform | The ship has the Platform (1) special rule | 9 |
* This upgrade multiplies its cost by the number of upgrades the ship has, not including itself.
Ship Weapons
Weapon | Rng | Att | Dmg | Prc | Special Rules | Cost |
---|---|---|---|---|---|---|
Energy Cannons | 12" | 6 | 4 | 0 | Fixed | 2 |
Twin Energy Cannons | 12" | 8 | 4 | 0 | Fixed, Rending (1) | 4 |
Heavy Energy Cannons | 16" | 6 | 5 | 1 | Fixed | 5 |
Disruptor Cannons | 8" | 6 | 4 | 2 | Disruptor, Fixed | 3 |
Heavy Disruptor Cannons | 8" | 6 | 5 | 2 | Disruptor, Fixed | 4 |
Kinetic Cannons | 12" | 6 | 4 | 1 | Fixed, Kinetic | 3 |
Heavy Kinetic Cannons | 16" | 6 | 4 | 2 | Fixed, Kinetic, Shred | 6 |
Concussion Missiles | 16" | 3 | 6 | 2 | Arc (Front), Destructive (2), Target Lock | 9 |
Heavy Concussion Missiles | 16" | 4 | 6 | 3 | Arc (Front), Destructive (2), Target Lock | 10 |
Unguided Bombs | 6" | 2 | 6 | 3 | Fixed, Destructive (2), Inaccurate | 7 |
Heavy Energy Turret | 16" | 4 | 5 | 1 | 9 | |
Heavy Kinetic Turret | 16" | 5 | 4 | 2 | Kinetic, Shred | 11 |