Covenant Army List
Standard Units
Elite Infantry
An Elite Infantry Squad consists of 2-3 Elite Infantry Minors.
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Elite Infantry Minor | 4 | 6" | 3+ | 4+ | 4 | 2 | Shields | 23 |
Elite Infantry are armed with a Plasma Rifle, Plasma Grenades, and Melee Strike (5).
One Elite Infantry may exchange their Plasma Rifle with one of the following: Needler, Covenant Carbine, Needle Rifle, Beam Rifle, or Energy Sword.
Ability - Dodge (1 Command Point Reaction): When this model is declared the target of an attack from more than 6 inches away you may immediately perform the Dodge action. You may re-roll your Defence Rolls against the attack and it may not be modified to worse than a 6+. After the attacking unit has finished it's Attack action you may move any model in the unit following the rules for a Move action up to 2 inches.
Grunt Infantry
A Grunt Infantry Squad consists of 3-5 Grunt Infantry Minors.
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Grunt Infantry Minor | 3 | 5" | 4+ | 5+ | 3 | 1 | Panic | 7 |
Grunts are equipped with Plasma Pistols and Plasma Grenades. Any Grunt may replace their Plasma Pistol with a Needler.
Grunt Infantry Commander
You may take 1 Grunt Infantry Commander for each Grunt Infantry unit in your army.
A Grunt Infantry Commander unit consists of 1 Grunt Infantry Major or Ultra.
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Grunt Infantry Ultra | 4 | 5" | 3+ | 5+ | 3 | 3 | 12 | |
Grunt Infantry Major | 4 | 5" | 3+ | 5+ | 3 | 3 | 9 |
Grunts Commanders are equipped with Plasma Pistols and Plasma Grenades amd may replace their Plasma Pistol with a Needler.
Grunt Spec Ops
A Grunt Spec Ops Squad consists of 3-5 Grunt Spec Ops, one Grunt Spec Ops may be replaced by a Spec Ops Ultra.
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Grunt Spec Ops Ultra | 4 | 5" | 3+ | 4+ | 3 | 2 | Officer | 16 |
Grunt Spec Ops | 4 | 5" | 3+ | 4+ | 3 | 2 | 15 |
Grunt Spec Ops and Grunt Spec Ops Ultras are equipped with Plasma Pistols and Plasma Grenades. Any Grunt Spec Ops may replace their Plasma Pistol with a Needler. One Grunt Spec Ops may exchange their Plasma Pistol for a Fuel Rod Gun.
Jackal Infantry
A Jackal Infantry unit consists of 3-5 Jackal Infantry Minors, one Jackal Infantry Minor may be replaced by a Jackal Infantry Major.
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Jackal Infantry Major | 3 | 6" | 4+ | 6+ | 3 | 1 | Officer | 7 |
Jackal Infantry Minor | 3 | 6" | 4+ | 6+ | 3 | 1 | 6 |
Jackal Infantry Minors and Majors are equipped with a Point Defence Gauntlet and one of the following weapons: a Plasma Pistol, a Plasma Rifle, or a Needler.
Specialist Units
Elite Infantry Commander
**You may include 1 Elite Infantry Commander for each Elite Infantry unit in your army.
An Elite Infantry Commander unit consists of 1 Elite Infantry Major or Ultra.
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Elite Infantry Ultra | 5 | 6" | 3+ | 4+ | 5 | 4 | Officer, Shields | 36 |
Elite Infantry Major | 4 | 6" | 3+ | 4+ | 4 | 3 | Officer, Shields | 26 |
Elite Infantry Commanders are armed with a Plasma Rifle, Plasma Grenades, and Melee Strike (6).
An Elite Infantry Commander may exchange their Plasma Rifle with one of the following: Needler, Covenant Carbine, Needle Rifle, Beam Rifle, or Energy Sword.
Ability - Dodge (1 Command Point Reaction): When this model is declared the target of an attack from more than 6 inches away you may immediately perform the Dodge action. You may re-roll your Defence Rolls against the attack and it may not be modified to worse than a 6+. After the attacking unit has finished it's Attack action you may move any model in the unit following the rules for a Move action up to 2 inches.
Jackal Snipers
A Jackal Sniper Unit consists of 2-3 Jackal Snipers.
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Jackal Sniper | 3 | 6" | 3+ | 6+ | 3 | 1 | 10 |
A Jackal Sniper is equipped with either a Covenant Carbine, Needle Rifle, or Beam Rifle.
Grunt Heavy
You may take 1 Grunt Heavy for each Grunt Infantry unit in your army.
A Grunt Heavy unit consists of 1 Grunt Heavy.
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Grunt Heavy | 4 | 5" | 4+ | 5+ | 4 | 1 | 8 |
A Grunt Heavy is armed with a Fuel Rod Gun.
Hunter
When taking a Hunter unit you must always take two.
A Hunter unit consists of 1 Hunter.
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Hunter | 4 | 6" | 4+ | 2+ | 8 | 6 | Weak Spot, Valuable Asset (1) | 58 |
A Hunter is equipped with an Assault Cannon and a Hunter Combat Shield.
Ability - Hunter Charge (2 Command Points): This model may move up to 10 inches in a straight line if doing so would move it into contact with, or over, an enemy models base. The model stops if it comes into contact with any terrain objects. It may move through any friendly or enemy models but cannot finish its move with its base overlapping another model. After moving make a free Attack Action against every model that this model moved over with the Hunter Combat Shield as though it was within 1 inch of each target.
Upgrades
Upgrade | Effect | Points |
---|---|---|
Point Defence Gauntlet | This model has a +3 modifier to Defence Rolls when the attack originates in the models front arc. | 4 |
Weapons
Covenant Weapons | Rng | Att | Dmg | Prc | Special | Points |
---|---|---|---|---|---|---|
Assault Cannon | 20" | 5 | 5 | 3 | Blast (2), Destructive (3), Shred | 12 |
Beam Rifle | 28" | 3 | 5 | 3 | Accurate, Heavy | 4 |
Covenant Carbine | 20" | 5 | 3 | 1 | Plasma | 1 |
Energy Sword | 1" | 4 | 4 | 4 | Assault, Destructive (3) | 5 |
Fuel Rod Gun | 28" | 3 | 5 | 3 | Blast (2), Destructive (3), Heavy | 7 |
Hunter Combat Shield | 1" | 4 | 5 | 2 | Assault, Shred | 0 |
Melee Strike (X) | 1" | 3 | X | 1 | Assault | 0 |
Needle Rifle | 20" | 4 | 4 | 0 | Destructive (2), Heavy | 2 |
Needler | 10" | 5 | 3 | 0 | Accurate, Destructive (2) | 1 |
Plasma Grenade | 8" | 3 | 5 | 1 | Blast (1), Grenade, Plasma | 0 |
Plasma Pistol | 0 | |||||
- Standard | 10" | 3 | 3 | 1 | Assault, Plasma | - |
- Overcharge | 10" | 2 | 5 | 1 | Heavy, Plasma, Rending (1) | - |
Plasma Rifle | 18" | 5 | 4 | 0 | Plasma | 0 |
Vehicle Ram | 1" | * | 4 | 1 | Assault, Rending (2) | 0 |
* The number of attacks for a Vehicle Ram is equal to the number of models in the target unit on the same height level as the attacker.