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Sentinels Army List


Sentinels forces are highly advanced and incredibly powerful. Though often few in number their advanced weapons and armour make them a formidable foe on the battlefield.

Command Units

Commander

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Commander in Recon Armour 6 6" 2+ 4+ 5 5 60
Commander in Frontline Armour 6 6" 2+ 3+ 5 5 80
Commander in Assault Armour 6 8" 2+ 3+ 5 5 Flying, Large 95
Commander in Heavy Armour 5 5" 2+ 2+ 6 5 Large, Platform (1), Steady 125

Unit Composition

A Commander unit consists of 1 Commander model in either Recon, Frontline, Assault, or Heavy Armour. You may only include 1 Commander in your army.

Weapons and Equipment

A Commander may select 2 weapons from either the Standard Sidearms, Specialist Sidearms, Standard Weapons or Specialist Weapons lists. A Commander may also select 1 weapon from the Grenades weapon list.

Upgrades

A Commander in Recon Armour may take the Advanced Scouts and Adaptive Camo upgrades. A Commander in Assault or Heavy Armour may take the Combat Shield upgrade. A Commander in Frontline, Assault, or Heavy Armour may take the Energy Shields upgrade.

Lieutenant

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Lieutenant in Recon Armour 5 6" 2+ 4+ 4 4 38
Lieutenant in Frontline Armour 5 6" 2+ 3+ 4 4 56
Lieutenant in Assault Armour 5 8" 2+ 3+ 4 4 Flying, Large 68
Lieutenant in Heavy Armour 4 5" 2+ 2+ 5 4 Large, Platform (1), Steady 95

Unit Composition

A Lieutenant unit consists of 1 Lieutenant model in Recon, Frontline, Assault, or Heavy Armour. You may only include one Lieutenant in your army.

Weapons and Equipment

A Lieutenant may select 2 weapons from either the Standard Sidearms, Specialist Sidearms, Standard Weapons or Specialist Weapons lists. A Lieutenant may also select 1 weapon from the Grenades weapon list.

Upgrades

A Lieutenant in Recon Armour may take the Advanced Scouts and Adaptive Camo upgrades. A Lieutenant in Assault or Heavy Armour may take the Combat Shield upgrade. A Lieutenant in Frontline, Assault, or Heavy Armour may take the Energy Shields upgrade.

Standard Units

Vanguard Squad

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Vanguard in Recon Armour 4 6" 3+ 4+ 4 2 18
Vanguard in Frontline Armour 4 6" 3+ 3+ 4 2 24
Vanguard in Assault Armour 4 8" 3+ 3+ 4 2 Flying, Large 30
Vanguard in Heavy Armour 4 5" 3+ 2+ 5 2 Large, Platform (1), Steady 52

Unit Composition

A Vanguard unit consists of 3-5 Vanguard models all in either Recon, Frontline, Assault, or Heavy Armour.

Weapons and Equipment

Each Vanguard must be equipped with the same weapons, you may select 1 weapon each from the Standard Sidearms, and Standard Weapons lists. 1 Vanguard may instead swap 1 weapon with a weapon from either the Specialist Sidearms or Specialist Weapons lists. You may equip all Vanguard with the same grenade from the Grenades list.

Upgrades

You may upgrade all Specialists in Recon Armour with the Advanced Scouts and Adaptive Camo upgrades.

Argo Transport

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Argo Transport 4 8" 3+ 3+ 8 5 Transport (10), Heavy Armour (1) 190

Unit Composition

An Argo Transport unit consists of 1 Argo Transport model. You may include 1 Argo Transport for every Vanguard unit in your army.

Weapons and Equipment

An Argo Transport must be equipped with 1-2 weapons from the Mounted Secondary Weapons list.

Upgrades

An Argo Transport may take the Smoke Launchers upgrade.

Specialist Units

Specialist Squad

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Specialist in Recon Armour 4 6" 3+ 4+ 4 2 18
Specialist in Frontline Armour 4 6" 3+ 3+ 4 2 24
Specialist in Assault Armour 4 8" 3+ 3+ 4 2 Flying, Large 30
Specialist in Heavy Armour 4 5" 3+ 2+ 5 2 Large, Platform (1), Steady 52

Unit Composition

A Specialist unit consists of 3-5 Specialist models all in either Recon, Frontline, Assault, or Heavy Armour.

Weapons and Equipment

Each Specialist must be equipped with the same weapons, you may select 1 weapon each from the Standard Sidearms, and Specialist Weapons lists. 1 Specialist may instead swap 1 weapon with a weapon from the Specialist Sidearms list or a different Specialist Weapon. You may equip all Specialists with the same grenade from the Grenades list.

Upgrades

You may upgrade all Specialists in Recon Armour with the Advanced Scouts and Adaptive Camo upgrades. You may upgrade all Specialists with the Combat Shield upgrade.

Colossus Battle Suit

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Colossus Battle Suit 4 8" 3+ 2+ 7 5 Heavy Armour (1), Vehicle 200

Unit Composition

A Colossus Battle Suit unit consists of 1 Colossus Battle Suit.

Weapons and Equipment

A Colossus Battle Suit is equipped with 2 choices from the Mounted Primary Weapons. You may instead choose 1 weapon from the Mounted Primary Weapons list and the Colossus Melee Weapon. A Colossus Battle Suit may also choose 1 weapon from the Mounded Secondary Weapons list.

Upgrades

A Colossus Battle Suit may take the Smoke Launchers upgrade.

Assault Bikes

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Assault Bike 4 9" 3+ 3+ 5 4 Vehicle 55

Unit Composition

An Assault Bike unit consists of 3-5 Assault Bike models.

Weapons and Equipment

Each Assault Bike must be equipped with the same weapons, you may select 1 weapon each from the Standard Sidearms and Mounted Secondary Weapons lists. One Assault Bike may replace its Standard Sidearms weapon with a choice from the Specialist Sidearms weapon list.

Cerberus Tank

Model Cmd Mov Skl Def Tgh HP Special Rules Points
Cerberus Tank 4 8" 3+ 2+ 8 6 Vehicle, Heavy Armour (2) 300

Unit Composition

A Cerberus Tank unit consists of 1 Cerberus Tank. You may only include 1 Cerberus Tank in your army.

Weapons and Equipment

A Cerberus Tank must be equipped with one weapon from the Mounted Primary Weapons list. A Cerberus Tank may be equipped with up to 2 additional weapon from the Mounted Secondary Weapons list.

Upgrades

A Cerberus Tank may take the Smoke Launchers upgrade.

Weapon Lists

Standard Sidearms

Weapon Rng Att Dmg Prc Special Rules Points
Combat Blade 1" 2 4 0 Assault 0
Enforcer Pistol 8" 2 4 1 Assault 3

Specialist Sidearms

Weapon Rng Att Dmg Prc Special Rules Points
Arc Sword 1" 3 4 3 Assault, Rapid Fire (1), Rending (1) 15
Fusion Pistol 6" 1 6 3 Assault, Destructive (2) 10
Incinerator Pistol 5" 5 3 0 Blast (2), Torrent 9
Plasma Pistol 8" 1 5 2 Assault, Overcharge 12

Standard Weapons

Weapon Rng Att Dmg Prc Special Rules Points
Enforcer Carbine 20" 3 4 0 4
Enforcer Rifle 20" 2 4 1 Long Shot 4
Enforcer SMG 16" 4 3 0 Rending (1) 5
Sentinel Assault Blade 1" 4 4 1 Assault, Shred 4

Specialist Weapons

Weapon Rng Att Dmg Prc Special Rules Points
Arc Sword 1" 3 4 3 Assault, Rapid Fire (1), Rending (1) 15
Enforcer AT Rifle 24" 1 6 4 Destructive (4), Heavy 16
Enforcer LMG 24" 2 5 1 Rapid Fire (2), Volley 10
Enforcer Sniper Rifle 30" 1 4 2 Accurate, Destructive (3), Heavy 10
Fusion Lance 12" 3 7 3 Destructive (2), Heavy 26
Incinerator 10" 5 3 0 Blast (2), Torrent 10
Missile Launcher 18" 2 8 3 Blast (1), Destructive (2), Long Shot 30
Plasma Rifle 20" 2 6 2 Overcharge 18

Grenades

Weapon Rng Att Dmg Prc Special Rules Points
AP Grenade 8" 3 6 3 Blast (1), Inaccurate, Grenade 5
Fregmentation Grenade 8" 3 4 1 Blast (2), Inaccurate, Grenade 2

Mounted Primary Weapons

Weapon Rng Att Dmg Prc Special Rules Points
Burst Cannon 24" 6 4 1 Rapid Fire (1), Shred 28
Fusion Destroyer 12" 3 7 4 Destructive (2), Heavy 32
Heavy Cannon 30" 2 8 4 Destructive (3), Heavy 60
Heavy Immolator 12" 6 4 0 Blast (3), Torrent, Heavy 18
Plasma Cannon 28" 4 7 3 Blast (1), Overcharge, Heavy 48
Twin Heavy Autocannon 24" 4 4 2 Rapid Fire (1), Rending (1), Heavy 22

Mounted Secondary Weapons

Weapon Rng Att Dmg Prc Special Rules Points
Enforcer HMG 24" 3 5 1 Rapid Fire (1) 16
Heavy Assault Cannon 16" 3 4 1 Rapid Fire (2) 15
Heavy Autocannon 24" 3 4 2 Rapid Fire (1) 16
Missile Launcher 18" 2 8 3 Blast (1), Destructive (2), Long Shot 30
Mounted Incinerator 10" 4 3 0 Blast (2), Torrent 8

Other Weapons

Weapon Rng Att Dmg Prc Special Rules Points
Colossus Melee Weapon 1" 2 6 2 Assault, Destructive (3), Rapid Fire (3) 40

Upgrades

Upgrade Effect Points
Advanced Scouts This model may be deployed from reserve up to double it's Movement attribute in inches. 4
Adaptive Camo This model gains the Stealth (12) special rule. 10
Combat Shield This model may gains the Resilient special rule. 18
Energy Shields This model gains the Shields special rule. 18
Smoke Launchers One use. This upgrade may be used after this model has completed its activation. Attacks against this model from more than 9 inches away count clear line of sight as obscured until this model moves, or until the end of the round, whichever comes first. 10

Sentinel Mission

The Tip of the Spear

Sentinel Forces, with their advanced weapons and armour, are often used as the first strike in an attack. This mission represents the Sentinels attempting to break the battle lines of an enemy army.

The Sentinel player is the attacker in this mission with the other player taking the role as defender.

Entry Points and Objectives

After setting up your terrain, the attacker should choose one of the table edges, if the table is rectangular this should be one of the long table edges, and places one Entry Point in the centre of that table edge.

The defender should place 4 Control objectives anywhere on the battlefield, so long as they are at least 9 inches from a table edge or any other objective marker. The Control objectives begin the game secured by the Defender so long as they have 1 model within 3 inches of it.

The Defender treats all 4 objectives as their Entry Points. For this mission, before rolling for initiative the Defender must deploy all their units from reserve. They do not take any actions after being deployed so do not lose any command points.

Objectives

This mission does not use Victory Points, instead the attacking player wins the game if they secure at least 3 control objectives at the end of any round, otherwise the defending player wins at the end of round 4.