Sentinels Army List
Sentinels forces are highly advanced and incredibly powerful. Though often few in number their advanced weapons and armour make them a formidable foe on the battlefield.
Command Units
Commander
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Commander in Recon Armour | 6 | 6" | 2+ | 4+ | 5 | 5 | 60 | |
Commander in Frontline Armour | 6 | 6" | 2+ | 3+ | 5 | 5 | 80 | |
Commander in Assault Armour | 6 | 8" | 2+ | 3+ | 5 | 5 | Flying, Large | 95 |
Commander in Heavy Armour | 5 | 5" | 2+ | 2+ | 6 | 5 | Large, Platform (1), Steady | 125 |
Unit Composition
A Commander unit consists of 1 Commander model in either Recon, Frontline, Assault, or Heavy Armour. You may only include 1 Commander in your army.
Weapons and Equipment
A Commander may select 2 weapons from either the Standard Sidearms, Specialist Sidearms, Standard Weapons or Specialist Weapons lists. A Commander may also select 1 weapon from the Grenades weapon list.
Upgrades
A Commander in Recon Armour may take the Advanced Scouts and Adaptive Camo upgrades. A Commander in Assault or Heavy Armour may take the Combat Shield upgrade. A Commander in Frontline, Assault, or Heavy Armour may take the Energy Shields upgrade.
Lieutenant
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Lieutenant in Recon Armour | 5 | 6" | 2+ | 4+ | 4 | 4 | 38 | |
Lieutenant in Frontline Armour | 5 | 6" | 2+ | 3+ | 4 | 4 | 56 | |
Lieutenant in Assault Armour | 5 | 8" | 2+ | 3+ | 4 | 4 | Flying, Large | 68 |
Lieutenant in Heavy Armour | 4 | 5" | 2+ | 2+ | 5 | 4 | Large, Platform (1), Steady | 95 |
Unit Composition
A Lieutenant unit consists of 1 Lieutenant model in Recon, Frontline, Assault, or Heavy Armour. You may only include one Lieutenant in your army.
Weapons and Equipment
A Lieutenant may select 2 weapons from either the Standard Sidearms, Specialist Sidearms, Standard Weapons or Specialist Weapons lists. A Lieutenant may also select 1 weapon from the Grenades weapon list.
Upgrades
A Lieutenant in Recon Armour may take the Advanced Scouts and Adaptive Camo upgrades. A Lieutenant in Assault or Heavy Armour may take the Combat Shield upgrade. A Lieutenant in Frontline, Assault, or Heavy Armour may take the Energy Shields upgrade.
Standard Units
Vanguard Squad
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Vanguard in Recon Armour | 4 | 6" | 3+ | 4+ | 4 | 2 | 18 | |
Vanguard in Frontline Armour | 4 | 6" | 3+ | 3+ | 4 | 2 | 24 | |
Vanguard in Assault Armour | 4 | 8" | 3+ | 3+ | 4 | 2 | Flying, Large | 30 |
Vanguard in Heavy Armour | 4 | 5" | 3+ | 2+ | 5 | 2 | Large, Platform (1), Steady | 52 |
Unit Composition
A Vanguard unit consists of 3-5 Vanguard models all in either Recon, Frontline, Assault, or Heavy Armour.
Weapons and Equipment
Each Vanguard must be equipped with the same weapons, you may select 1 weapon each from the Standard Sidearms, and Standard Weapons lists. 1 Vanguard may instead swap 1 weapon with a weapon from either the Specialist Sidearms or Specialist Weapons lists. You may equip all Vanguard with the same grenade from the Grenades list.
Upgrades
You may upgrade all Specialists in Recon Armour with the Advanced Scouts and Adaptive Camo upgrades.
Argo Transport
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Argo Transport | 4 | 8" | 3+ | 3+ | 8 | 5 | Transport (10), Heavy Armour (1) | 190 |
Unit Composition
An Argo Transport unit consists of 1 Argo Transport model. You may include 1 Argo Transport for every Vanguard unit in your army.
Weapons and Equipment
An Argo Transport must be equipped with 1-2 weapons from the Mounted Secondary Weapons list.
Upgrades
An Argo Transport may take the Smoke Launchers upgrade.
Specialist Units
Specialist Squad
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Specialist in Recon Armour | 4 | 6" | 3+ | 4+ | 4 | 2 | 18 | |
Specialist in Frontline Armour | 4 | 6" | 3+ | 3+ | 4 | 2 | 24 | |
Specialist in Assault Armour | 4 | 8" | 3+ | 3+ | 4 | 2 | Flying, Large | 30 |
Specialist in Heavy Armour | 4 | 5" | 3+ | 2+ | 5 | 2 | Large, Platform (1), Steady | 52 |
Unit Composition
A Specialist unit consists of 3-5 Specialist models all in either Recon, Frontline, Assault, or Heavy Armour.
Weapons and Equipment
Each Specialist must be equipped with the same weapons, you may select 1 weapon each from the Standard Sidearms, and Specialist Weapons lists. 1 Specialist may instead swap 1 weapon with a weapon from the Specialist Sidearms list or a different Specialist Weapon. You may equip all Specialists with the same grenade from the Grenades list.
Upgrades
You may upgrade all Specialists in Recon Armour with the Advanced Scouts and Adaptive Camo upgrades. You may upgrade all Specialists with the Combat Shield upgrade.
Colossus Battle Suit
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Colossus Battle Suit | 4 | 8" | 3+ | 2+ | 7 | 5 | Heavy Armour (1), Vehicle | 200 |
Unit Composition
A Colossus Battle Suit unit consists of 1 Colossus Battle Suit.
Weapons and Equipment
A Colossus Battle Suit is equipped with 2 choices from the Mounted Primary Weapons. You may instead choose 1 weapon from the Mounted Primary Weapons list and the Colossus Melee Weapon. A Colossus Battle Suit may also choose 1 weapon from the Mounded Secondary Weapons list.
Upgrades
A Colossus Battle Suit may take the Smoke Launchers upgrade.
Assault Bikes
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Assault Bike | 4 | 9" | 3+ | 3+ | 5 | 4 | Vehicle | 55 |
Unit Composition
An Assault Bike unit consists of 3-5 Assault Bike models.
Weapons and Equipment
Each Assault Bike must be equipped with the same weapons, you may select 1 weapon each from the Standard Sidearms and Mounted Secondary Weapons lists. One Assault Bike may replace its Standard Sidearms weapon with a choice from the Specialist Sidearms weapon list.
Cerberus Tank
Model | Cmd | Mov | Skl | Def | Tgh | HP | Special Rules | Points |
---|---|---|---|---|---|---|---|---|
Cerberus Tank | 4 | 8" | 3+ | 2+ | 8 | 6 | Vehicle, Heavy Armour (2) | 300 |
Unit Composition
A Cerberus Tank unit consists of 1 Cerberus Tank. You may only include 1 Cerberus Tank in your army.
Weapons and Equipment
A Cerberus Tank must be equipped with one weapon from the Mounted Primary Weapons list. A Cerberus Tank may be equipped with up to 2 additional weapon from the Mounted Secondary Weapons list.
Upgrades
A Cerberus Tank may take the Smoke Launchers upgrade.
Weapon Lists
Standard Sidearms
Weapon | Rng | Att | Dmg | Prc | Special Rules | Points |
---|---|---|---|---|---|---|
Combat Blade | 1" | 2 | 4 | 0 | Assault | 0 |
Enforcer Pistol | 8" | 2 | 4 | 1 | Assault | 3 |
Specialist Sidearms
Weapon | Rng | Att | Dmg | Prc | Special Rules | Points |
---|---|---|---|---|---|---|
Arc Sword | 1" | 3 | 4 | 3 | Assault, Rapid Fire (1), Rending (1) | 15 |
Fusion Pistol | 6" | 1 | 6 | 3 | Assault, Destructive (2) | 10 |
Incinerator Pistol | 5" | 5 | 3 | 0 | Blast (2), Torrent | 9 |
Plasma Pistol | 8" | 1 | 5 | 2 | Assault, Overcharge | 12 |
Standard Weapons
Weapon | Rng | Att | Dmg | Prc | Special Rules | Points |
---|---|---|---|---|---|---|
Enforcer Carbine | 20" | 3 | 4 | 0 | 4 | |
Enforcer Rifle | 20" | 2 | 4 | 1 | Long Shot | 4 |
Enforcer SMG | 16" | 4 | 3 | 0 | Rending (1) | 5 |
Sentinel Assault Blade | 1" | 4 | 4 | 1 | Assault, Shred | 4 |
Specialist Weapons
Weapon | Rng | Att | Dmg | Prc | Special Rules | Points |
---|---|---|---|---|---|---|
Arc Sword | 1" | 3 | 4 | 3 | Assault, Rapid Fire (1), Rending (1) | 15 |
Enforcer AT Rifle | 24" | 1 | 6 | 4 | Destructive (4), Heavy | 16 |
Enforcer LMG | 24" | 2 | 5 | 1 | Rapid Fire (2), Volley | 10 |
Enforcer Sniper Rifle | 30" | 1 | 4 | 2 | Accurate, Destructive (3), Heavy | 10 |
Fusion Lance | 12" | 3 | 7 | 3 | Destructive (2), Heavy | 26 |
Incinerator | 10" | 5 | 3 | 0 | Blast (2), Torrent | 10 |
Missile Launcher | 18" | 2 | 8 | 3 | Blast (1), Destructive (2), Long Shot | 30 |
Plasma Rifle | 20" | 2 | 6 | 2 | Overcharge | 18 |
Grenades
Weapon | Rng | Att | Dmg | Prc | Special Rules | Points |
---|---|---|---|---|---|---|
AP Grenade | 8" | 3 | 6 | 3 | Blast (1), Inaccurate, Grenade | 5 |
Fregmentation Grenade | 8" | 3 | 4 | 1 | Blast (2), Inaccurate, Grenade | 2 |
Mounted Primary Weapons
Weapon | Rng | Att | Dmg | Prc | Special Rules | Points |
---|---|---|---|---|---|---|
Burst Cannon | 24" | 6 | 4 | 1 | Rapid Fire (1), Shred | 28 |
Fusion Destroyer | 12" | 3 | 7 | 4 | Destructive (2), Heavy | 32 |
Heavy Cannon | 30" | 2 | 8 | 4 | Destructive (3), Heavy | 60 |
Heavy Immolator | 12" | 6 | 4 | 0 | Blast (3), Torrent, Heavy | 18 |
Plasma Cannon | 28" | 4 | 7 | 3 | Blast (1), Overcharge, Heavy | 48 |
Twin Heavy Autocannon | 24" | 4 | 4 | 2 | Rapid Fire (1), Rending (1), Heavy | 22 |
Mounted Secondary Weapons
Weapon | Rng | Att | Dmg | Prc | Special Rules | Points |
---|---|---|---|---|---|---|
Enforcer HMG | 24" | 3 | 5 | 1 | Rapid Fire (1) | 16 |
Heavy Assault Cannon | 16" | 3 | 4 | 1 | Rapid Fire (2) | 15 |
Heavy Autocannon | 24" | 3 | 4 | 2 | Rapid Fire (1) | 16 |
Missile Launcher | 18" | 2 | 8 | 3 | Blast (1), Destructive (2), Long Shot | 30 |
Mounted Incinerator | 10" | 4 | 3 | 0 | Blast (2), Torrent | 8 |
Other Weapons
Weapon | Rng | Att | Dmg | Prc | Special Rules | Points |
---|---|---|---|---|---|---|
Colossus Melee Weapon | 1" | 2 | 6 | 2 | Assault, Destructive (3), Rapid Fire (3) | 40 |
Upgrades
Upgrade | Effect | Points |
---|---|---|
Advanced Scouts | This model may be deployed from reserve up to double it's Movement attribute in inches. | 4 |
Adaptive Camo | This model gains the Stealth (12) special rule. | 10 |
Combat Shield | This model may gains the Resilient special rule. | 18 |
Energy Shields | This model gains the Shields special rule. | 18 |
Smoke Launchers | One use. This upgrade may be used after this model has completed its activation. Attacks against this model from more than 9 inches away count clear line of sight as obscured until this model moves, or until the end of the round, whichever comes first. | 10 |
Sentinel Mission
The Tip of the Spear
Sentinel Forces, with their advanced weapons and armour, are often used as the first strike in an attack. This mission represents the Sentinels attempting to break the battle lines of an enemy army.
The Sentinel player is the attacker in this mission with the other player taking the role as defender.
Entry Points and Objectives
After setting up your terrain, the attacker should choose one of the table edges, if the table is rectangular this should be one of the long table edges, and places one Entry Point in the centre of that table edge.
The defender should place 4 Control objectives anywhere on the battlefield, so long as they are at least 9 inches from a table edge or any other objective marker. The Control objectives begin the game secured by the Defender so long as they have 1 model within 3 inches of it.
The Defender treats all 4 objectives as their Entry Points. For this mission, before rolling for initiative the Defender must deploy all their units from reserve. They do not take any actions after being deployed so do not lose any command points.
Objectives
This mission does not use Victory Points, instead the attacking player wins the game if they secure at least 3 control objectives at the end of any round, otherwise the defending player wins at the end of round 4.